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System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services.

, , and . NETGAMES, page 58-64. ACM, (2002)

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Connectivity Probability of Wireless Ad Hoc Networks: Definition, Evaluation, Comparison., , , and . Wireless Personal Communications, 35 (1-2): 135-151 (2005)Secure Virtual Mobile Small Cells: A Stepping Stone Toward 6G., , , , , , , , , and 7 other author(s). IEEE Commun. Stand. Mag., 5 (2): 28-36 (2021)NCMOB-MAC: A Network Coding-Based MAC Protocol with Mobility Support., , , , and . VTC Spring, page 1-5. IEEE, (2014)Mobility and stability evaluation in wireless multi-hop networks using multi-player games., , , , , and . NETGAMES, page 77-87. ACM, (2003)Network-coded Cooperative Communication in Virtualized Mobile Small Cells., , , , , and . 5G World Forum, page 264-268. IEEE, (2019)System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services., , and . NETGAMES, page 58-64. ACM, (2002)Multi-tenant Isolation in Software Defined Networks., , , and . BROADNETS, volume 263 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 367-376. Springer, (2018)Snuffle: Integrated Measurement and Analysis Tool for Internet and Its Use in Wireless In-House Environment., , , , and . Computer Performance Evaluation (Tools), volume 1469 of Lecture Notes in Computer Science, page 340-343. Springer, (1998)Secure Virtual Mobile Small Cells: A Stepping Stone Towards 6G., , , , , , , , , and 7 other author(s). CoRR, (2021)