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VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication.

, , , , , , and . CHI, page 493:1-493:17. ACM, (2022)

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T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards., , , , , , , , and . CHI, page 723:1-723:15. ACM, (2023)Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays., , , , , and . CHI, page 314:1-314:12. ACM, (2023)MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices., , , , and . MobileHCI Adjunct, page 651-658. ACM, (2016)Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation., , , , , , , and . SIGGRAPH ASIA Emerging Technologies, page 3:1-3:2. ACM, (2016)PuPoP: Pop-up Prop on Palm for Virtual Reality., , , , , , and . UIST, page 5-17. ACM, (2018)AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits., , , , , , , and . CHI, page 403. ACM, (2019)Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences., , , , , , and . CHI, page 1-14. ACM, (2020)MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices., , , , , , and . MUM, page 61. ACM, (2012)Rapid selection of hard-to-access targets by thumb on mobile touch-screens., , , and . Mobile HCI, page 400-403. ACM, (2013)HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4215-4225 (2021)