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Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino.

, , , , and . Educ. Inf. Technol., 29 (4): 4935-4967 (March 2024)

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Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment., , , , , and . CoRR, (2024)Acceptation des véhicules entièrement autonomes par les piétons lors de situation de traversée de route : expérimentation en environnement simulé: Acceptance of Fully Autonomous Vehicles by Pedestrians in Road Crossing Situations: experimentation in simulated environment., , and . IHM, page 4:1-4:15. ACM, (2022)Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment., , , , , and . CHI Extended Abstracts, page 104:1-104:7. ACM, (2023)Towards a framework for geospatial tangible user interfaces in collaborative urban planning., , , , and . J. Geogr. Syst., 20 (2): 185-206 (2018)French Adaptation and Validation of the Pedestrian Receptivity Questionnaire for Fully Autonomous Vehicles (F-PRQF)., , and . Int. J. Hum. Comput. Interact., 40 (3): 870-884 (February 2024)Participative Design of a Security Risk Reference Model: an Experience in the Healthcare Sector., , , , and . PoEM (Short Papers), volume 1497 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2015)Enseigner la pensée informatique avec Kniwwelino : Étude exploratoire de terrain en milieu scolaire: Teaching Computational Thinking with Kniwwelino: Exploratory Field Study in School Settings., , , and . IHM, page 6:1-6:11. ACM, (2021)The Role of the Human User in the Cognitive Internet of Things., , , and . HAI, page 275-277. ACM, (2020)Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino., , , , and . Educ. Inf. Technol., 29 (4): 4935-4967 (March 2024)Les défis de la conception pour les murs d'écrans interactifs., , and . IHM (Adjunct), page 1:1-1:6. ACM, (2023)