Author of the publication

Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories.

, , , and . ICCC, page 168-175. computationalcreativity.net, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Toward avatar models to enhance performance and engagement in educational games., and . CIG, page 246-253. IEEE, (2015)Authoring conversational narratives in games with the Chimeria platform., , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Chimeria: Grayscale MOOC: Towards Critical Self-Reflection at Scale., and . L@S, page 25:1-25:4. ACM, (2019)Hack.VR: A Programming Game in Virtual Reality., , , , , , , , and . CoRR, (2020)Exploring the Impact of Avatar Color on Game Experience in Educational Games., and . CHI Extended Abstracts, page 1896-1905. ACM, (2016)MazeStar: a platform for studying virtual identity and computer science education., and . FDG, page 61:1-61:6. ACM, (2017)A Digital Humanities Approach to the Design of Gesture-Driven Interactive Narratives., , and . DH, page 206-209. Alliance of Digital Humanities Organizations (ADHO), (2013)Reimagining the avatar dream: modeling social identity in digital media., and . Commun. ACM, 60 (7): 50-61 (2017)Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming.. Creativity & Cognition, page 49-58. ACM, (2009)Understanding players' identities and behavioral archetypes from avatar customization data., and . CIG, page 238-245. IEEE, (2015)