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Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner.

, and . AIIDE, page 343-351. AAAI Press, (2023)

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Guest Editorial: General Games., , and . IEEE Trans. Comput. Intell. AI Games, 6 (4): 317-319 (2014)Optimal solutions for moving target search., and . AAMAS (2), page 1249-1250. IFAAMAS, (2009)Visual Exploration of Tile Datasets., , , and . EXAG@AIIDE, volume 3626 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Evaluating Strategies for Running from the Cops., and . IJCAI, page 584-589. (2009)Incorporating Human Relationships Into Path Planning.. AIIDE, AAAI, (2013)Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner., and . AIIDE, page 343-351. AAAI Press, (2023)An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!. AI in the Game Design Process @ AIIDE, volume WS-13-20 of AAAI Technical Report, AAAI, (2013)What is a Quest?, , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)A Brief History and Recent Achievements in Bidirectional Search., and . AAAI, page 8000-8007. AAAI Press, (2018)Using Hierarchical Constraints to Avoid Conflicts in Multi-Agent Pathfinding., , and . ICAPS, page 316-324. AAAI Press, (2017)