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Loving to learn theory: active learning modules for the theory of computing.

, , , , and . SIGCSE, page 371-375. ACM, (2002)

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Realizing the promise of visualization in the theory of computing., , , , , and . ACM J. Educ. Resour. Comput., 5 (2): 5:1-5:17 (2005)Animating automata: a cross-platform program for teaching finite automata.. SIGCSE, page 63-67. ACM, (2002)Hypertextbooks: Animated, Active Learning, Comprehensive Teaching and Learning Resources for the Web., and . Software Visualization, volume 2269 of Lecture Notes in Computer Science, page 269-284. Springer, (2001)A paradigm shift! The Internet, the Web, browsers, Java and the future of computer science education., , , and . SIGCSE, page 145-152. ACM, (1998)Tying it all together: creating self-contained, animated, interactive, Web-based resources for computer science education., , , , and . SIGCSE, page 7-11. ACM, (1999)Engaging students with active learning resources: hypertextbooks for the web., , , and . SIGCSE, page 65-69. ACM, (2001)WebLab! A universal and interactive teaching, learning, and laboratory environment for the World Wide Web., , , , and . SIGCSE, page 199-203. ACM, (1997)A preliminary empirical evaluation of the effectiveness of a finite state automaton animator.. SIGCSE, page 157-161. ACM, (2003)Loving to learn theory: active learning modules for the theory of computing., , , , and . SIGCSE, page 371-375. ACM, (2002)