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The uncanny valley of embodied interaction design.

, , , and . Conference on Designing Interactive Systems, page 1075-1078. ACM, (2014)

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That's Me and That's You: Museum Visitors' Perspective - Taking Around an Embodied Interaction Data Map Display., , , , , and . CSCL (2), page 343-344. International Society of the Learning Sciences, LuLu, Amazon, (2013)The uncanny valley of embodied interaction design., , , and . Conference on Designing Interactive Systems, page 1075-1078. ACM, (2014)E-ballet: designing for remote ballet learning., and . UbiComp Adjunct, page 213-216. ACM, (2016)Mapping History: Orienting Museum Visitors across Time and Space., , , , and . ACM Journal on Computing and Cultural Heritage, 11 (3): 16:1-16:25 (2018)Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction., , and . CHI, page 593. ACM, (2018)Designing embodied interactions for informal learning: two open research challenges., , and . PerDis, page 28:1-28:2. ACM, (2019)Using embodied allegories to design gesture suites for human-data interaction. Proceedings of the 2012 ACM Conference on Ubiquitous Computing - UbiComp \textquotesingle12, ACM Press, (2012)Data through Movement: Designing Embodied Human-Data Interaction for Informal Learning, and . Synthesis Lectures on Visualization Morgan & Claypool Publishers, (2021)Connecting Visitors to Exhibits through Design: Exploring United States census data with CoCensus., , , and . ICLS, International Society of the Learning Sciences, (2012)Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction., and . TEI, page 313-319. ACM, (2018)