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Learning Levels of Mario AI Using Genetic Algorithms.

, , , and . CAEPIA, volume 9422 of Lecture Notes in Computer Science, page 267-277. Springer, (2015)

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An evolutionary approach to the index selection problem., , and . NaBIC, page 485-490. IEEE, (2011)Real-Time Prediction of Gamers Behavior Using Variable Order Markov and Big Data Technology: A Case of Study., , , and . Int. J. Interact. Multim. Artif. Intell., 3 (6): 44-51 (2016)Human Mosaic Creation Through Agents and Interactive Genetic Algorithms Applied to Videogames Movements., , , and . EvoWorkshops, volume 4448 of Lecture Notes in Computer Science, page 470-476. Springer, (2007)Evolutionary-stable strategies with increasing and decreasing marginal utilities in the Ausubel auction., , , and . IEEE Congress on Evolutionary Computation, page 2579-2586. IEEE, (2006)The WCCI 2008 simulated car racing competition., , , , , , , , and . CIG, page 119-126. IEEE, (2008)Chuck Norris rocks!, and . CIG, page 69-74. IEEE, (2009)Performance of the most common non-cryptographic hash functions., , , and . Softw. Pract. Exp., 44 (6): 681-698 (2014)Feature Set Optimization for Physical Activity Recognition Using Genetic Algorithms., , and . GECCO (Companion), page 1311-1318. ACM, (2015)Car Setup Optimisation., , , , and . SEAL, volume 6457 of Lecture Notes in Computer Science, page 389-393. Springer, (2010)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)