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SketCHI 5.0: Diversity & Accessibility at the core of Sketching in HCI.

, , , , and . CHI Extended Abstracts, page 519:1-519:3. ACM, (2023)

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Onebody: Remote Posture Guidance System using First Person View in Virtual Environment., , , and . NordiCHI, page 25. ACM, (2016)SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training., , , and . TEI, page 5-14. ACM, (2019)VR4HcRE: Virtual Reality Platform for Human-centric Requirements Elicitation., , , , and . ISMAR Adjunct, page 788-793. IEEE, (2022)Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings., , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 411-414. ACM, (2018)Virtual Reality Enabled Human-Centric Requirements Engineering., , , , and . ASE Workshops, page 159-164. IEEE, (2021)Passive Deformable Haptic glove to support 3D interactions in mobile augmented reality environments., , and . ISMAR, page 257-258. IEEE Computer Society, (2013)Distance-based modeling and manipulation techniques using ultrasonic gloves., and . ISMAR, page 287-288. IEEE Computer Society, (2012)Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education., , , , and . CHI, page 1419-1430. ACM, (2017)Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use., , , , , and . OZCHI, page 355-367. ACM, (2020)Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located Telepresence., , , , and . CHI, page 802:1-802:16. ACM, (2024)