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Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning.

, , , and . GEM, page 1-6. IEEE, (2022)

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Multiagent System for Condition-Monitoring Applications., , and . Cybern. Syst., 33 (6): 543-558 (2002)Evaluation of keyphrase extraction algorithm and tiling process for a document/resource recommender within e-learning environments., and . Comput. Educ., 50 (3): 807-820 (2008)HMD-Based Virtual and Augmented Reality in Medical Education: A Systematic Review., , and . Frontiers Virtual Real., (2021)A randomized control trial of a virtual reality learning environment in obstetric medical student teaching., , , and . Int. J. Medical Informatics, (2022)Intelligent Systems in Context-Based Distributed Information Fusion., , , , , and . Int. J. Distributed Sens. Networks, (2013)Harvesting Metadata for XR Digital Learning Objects., and . HELMeTO, volume 1779 of Communications in Computer and Information Science, page 561-576. Springer, (2022)The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study., , , , , , , , , and 6 other author(s). HELMeTO, volume 1779 of Communications in Computer and Information Science, page 760-775. Springer, (2022)Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers' Experience from the Fairy Tale Science Augmented (FAnTASIA) Project., , , , , , , , , and 2 other author(s). HELMeTO, volume 1779 of Communications in Computer and Information Science, page 706-718. Springer, (2022)Work-in-Progress - Adapting a Virtual Reality Anatomy Teaching Tool for Mobility: Pilot Study., , , and . iLRN, page 328-331. IEEE, (2020)Computer Science Identity and Sense of Belonging: A Case Study in Ireland., , , and . GE@ICSE, page 1-4. ACM, (2018)