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Multimodal Observation and Classification of People Engaged in Problem Solving: Application to Chess Players.

, , , and . Multimodal Technol. Interact., 2 (2): 11 (2018)

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Autonomous robot controller using bitwise gibbs sampling., , , , and . ICCI*CC, page 72-76. IEEE Computer Society, (2016)Deep learning investigation for chess player attention prediction using eye-tracking and game data., , , and . ETRA, page 1:1-1:9. ACM, (2019)TokenCut: Segmenting Objects in Images and Videos with Self-supervised Transformer and Normalized Cut., , , , , , , and . CoRR, (2022)Multimodal Observation and Classification of People Engaged in Problem Solving: Application to Chess Players., , , and . Multimodal Technol. Interact., 2 (2): 11 (2018)eHMI positioning for autonomous vehicle/pedestrians interaction., , , , , , and . IHM (Adjunct), page 1:1-1:8. ACM, (2019)Group-Level Emotion Recognition Using a Unimodal Privacy-Safe Non-Individual Approach., , and . ICMI, page 813-820. ACM, (2020)Multimodal Group Emotion Recognition In-the-wild Using Privacy-Compliant Features., , and . ICMI, page 750-754. ACM, (2023)Navigation in Urban Environments amongst pedestrians using Multi-Objective Deep Reinforcement Learning., , and . ITSC, page 923-928. IEEE, (2021)Behavioral decision-making for urban autonomous driving in the presence of pedestrians using Deep Recurrent Q-Network., , and . ICARCV, page 428-433. IEEE, (2020)A Corpus Balancing Method for Language Model Construction., , , and . CICLing, volume 2588 of Lecture Notes in Computer Science, page 393-401. Springer, (2003)