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Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions., , , , и . REHAB, том 515 из Communications in Computer and Information Science, стр. 11-23. Springer, (2014)Digital Human Modelling: A Global Vision and a European Perspective., , , , , , , , , и 3 other автор(ы). HCI (12), том 4561 из Lecture Notes in Computer Science, стр. 549-558. Springer, (2007)Biomechanical Analysis of Rehabilitation Exercises Performed During Serious Games Exercises., , , , и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 302-311. Springer, (2015)Biomechanics Modeling of the Musculoskeletal Apparatus: Status and Key Issues., , , , , и . Proc. IEEE, 94 (4): 725-739 (2006)Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor., , , , и . REHAB, стр. 5-8. ACM, (2016)Joint kinematics simulation from medical imaging data., , , и . IEEE Trans. Biomed. Eng., 44 (12): 1175-1184 (1997)Patients' follow-up using biomechanical analysis of rehabilitation exercises., , , , и . Int. J. Serious Games, (2017)Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective., , , и . REHAB, стр. 105-108. ACM, (2016)Medical Visualisation, Biomechanics, Figure Animation and Robot Teleoperation: Themes and Links., , , , , и . Confluence of Computer Vision and Computer Graphics, том 84 из NATO Science Series, Kluwer / Springer, (2000)Balance training using specially developed serious games for cerebral palsy children, a feasibility study., , , , и . PervasiveHealth, стр. 302-304. ICST, (2014)