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Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt.

, , and . HCI (43), volume 1832 of Communications in Computer and Information Science, page 546-552. Springer, (2023)

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Towards a serious games evacuation simulator, , , , and . CoRR, (2013)Towards A Serious Games Evacuation Simulator., , , , and . ECMS, page 697-702. European Council for Modeling and Simulation, (2012)Using Serious Games to Train Evacuation Behaviour, , , , and . CoRR, (2013)Towards Location-based Augmented Reality games., , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 318-319. Elsevier, (2012)Enhancing Museums' Experiences Through Games and Stories for Young Audiences., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 351-354. Springer, (2017)A Visualization Paradigm for 3D Map-Based Mobile Services., , and . VISIGRAPP (Selected Papers), volume 68 of Communications in Computer and Information Science, page 89-103. Springer, (2009)Augmenting Physical Maps: an AR Platform for Geographical Information Visualization., , , , and . Eurographics (Posters), page 31-32. Eurographics Association, (2016)Gamifying the Museological Experience., , , , , and . XCR, page 5-8. (2020)Generalized selections for direct control in procedural buildings., , , and . Comput. Graph., (2018)Immersive $$360^$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness., , , , and . Univers. Access Inf. Soc., 18 (1): 77-87 (2019)