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An Efficient Partition Scheme for Depth-Based Block Partitioning in 3D-HEVC., , , , and . PCM (2), volume 9315 of Lecture Notes in Computer Science, page 428-436. Springer, (2015)3D-Spatial-Texture Bilateral Filter for Depth-Based 3D Video., , , , and . PCM, volume 8879 of Lecture Notes in Computer Science, page 262-267. Springer, (2014)Vector Quantization with Minimax L Distortion for Image Coding., and . ICIP (1), page 487-490. IEEE, (1999)Statistical approach for motion estimation skipping (SAMEK)., , , and . ICIP, page 3245-3249. IEEE, (2015)Down-/up-sampling based depth coding by utilizing interview correlation., , , and . MMSP, page 1-5. IEEE, (2015)Scalable Bit Allocation Between Texture and Depth Views for 3-D Video Streaming Over Heterogeneous Networks., , , , , and . IEEE Trans. Circuits Syst. Video Techn., 25 (1): 139-152 (2015)Frame Fusion for Video Copy Detection., , , , and . IEEE Trans. Circuits Syst. Video Techn., 21 (1): 15-28 (2011)Residual MultiSmoothlets., , , , and . BMSB, page 1-5. IEEE, (2019)Simplified reference pixel selection for constant partition value coding in 3D-HEVC., , , , and . ChinaSIP, page 244-248. IEEE, (2015)Design of 2-channel linear phase filter bank: a lifting approach., , and . ISCAS (5), page 4301-4304. IEEE, (2005)