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Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients With Autism Spectrum Disorder., , , , and . IEEE J. Biomed. Health Informatics, 26 (7): 3312-3322 (2022)Design of a Serious Game for Enhancing Money Use in Teens with Autism Spectrum Disorder., , , and . AVR, volume 12980 of Lecture Notes in Computer Science, page 339-347. Springer, (2021)EEG-based system for Executive Function fatigue detection., , , , , , , , , and 1 other author(s). MetroXRAINE, page 656-660. IEEE, (2022)The lecture video recording in university: A case study., , , , and . EMOOCs-WIP, volume 2356 of CEUR Workshop Proceedings, page 175-180. CEUR-WS.org, (2019)Mindfulness-based Emotional Acceptance in Combination with Neurofeedback for Improving Emotion Self-Regulation: a Pilot Study., , , , , , , , , and . MetroXRAINE, page 465-470. IEEE, (2022)Multimodal Feedback in Assisting a Wearable Brain-Computer Interface Based on Motor Imagery., , , , , , , and . MetroXRAINE, page 691-696. IEEE, (2022)K-DAD a Platform for Cooperative Learning in Primary Schools., , , and . CSEDU (1), page 345-350. SCITEPRESS, (2023)Impact of Nutritional Factors in Blood Glucose Prediction in Type 1 Diabetes Through Machine Learning., , , , , , , , and . IEEE Access, (2023)Serious Games in Autism Spectrum Disorder - An Example of Personalised Design., , and . CSEDU (1), page 567-572. SciTePress, (2017)A Serious Game to Support Decision Making in Medical Education., , and . ICIAP Workshops, volume 11808 of Lecture Notes in Computer Science, page 237-243. Springer, (2019)