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Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games.

, , , , , , and . CHI Extended Abstracts, ACM, (2019)

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Complete Video-Level Representations for Action Recognition., , , , , , , and . IEEE Access, (2021)Enhanced AllJoyn Network with Centralized Management., , , and . ISCTCS, volume 520 of Communications in Computer and Information Science, page 183-188. Springer, (2014)A Scale Balanced Loss for Bounding Box Regression., , , , , , , and . IEEE Access, (2020)Big data audit based on financial sharing service model., , and . J. Intell. Fuzzy Syst., 39 (6): 8997-9005 (2020)A Motion-based Seq-bbox Matching Method for Video Object Detection., , , , , and . ISCC, page 1-7. IEEE, (2021)Slow and Steady Feature Analysis Based Status Monitoring for Gas-liquid Two-phase Flow in Horizontal Pipe., , and . I2MTC, page 1-6. IEEE, (2021)Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games., , , , , , and . CHI Extended Abstracts, ACM, (2019)CoA-DLinkNet: Connectivity-Enhanced Dual-Branch Road Extraction Network Based on D-LinkNet., , , , and . APSIPA ASC, page 443-449. IEEE, (2023)Flow State Characterization of Horizontal Oil-gas-water Three-phase flow Using Independent Slow and Steady Feature Analysis., , and . I2MTC, page 1-6. IEEE, (2022)Comparing different approaches for model parameters identification in short time., , , and . ISSPIT, page 426-431. IEEE Computer Society, (2011)