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Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities

, , , , , , , and . Multimodal Technologies and Interaction, 6 (5) (36): 1-30 (2022)
DOI: https://doi.org/10.3390/mti6050036

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Designing a Smart Ring and a Smartphone Application to Help Monitor, Manage and Live Better with the Effects of Raynaud's Phenomenon., and . GOODTECHS, volume 233 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 1-10. Springer, (2017)Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App., , , , , , and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 377-388. Springer, (2020)Design and evaluation of a digital wearable ring and a smartphone application to help monitor and manage the effects of Raynaud's phenomenon., and . Multimedia Tools Appl., 78 (3): 3365-3394 (2019)A pervasive role-playing game for introducing elementary school students to archaeology., , , , , , , , and . MobileHCI Adjunct, page 1016-1020. ACM, (2016)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities, , , , , , , and . Multimodal Technologies and Interaction, 6 (5) (36): 1-30 (2022)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities., , , , , , , and . Multimodal Technol. Interact., 6 (5): 36 (2022)Location-Based Games for Cultural Heritage: Applying the Design Thinking Process., , , , , , and . CHI Greece, page 9:1-9:8. ACM, (2021)Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage., , , , , , and . CoG, page 1-9. IEEE, (2021)