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A Community Detection Based Approach for Exploring Patterns in Player Reviews., , , , и . IntelliSys (1), том 1037 из Advances in Intelligent Systems and Computing, стр. 553-565. Springer, (2019)Growing Executable Code-Quality-Knowledge Organically., , , и . Softwaretechnik-Trends, 38 (2): 61-62 (2018)Analyzing Social Bookmarking Systems: A del.icio.us Cookbook, , и . (2008)LEARNMINER - Advanced Analytics for eLearning., , и . ERCIM News, (2015)Archetypical motion: Supervised game behavior learning with Archetypal Analysis., и . CIG, стр. 1-8. IEEE, (2013)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , и . CIG, стр. 1-8. IEEE, (2016)Cognitive Aspects of Traffic Simulations in Virtual Environments., , , , и . Simul. Notes Eur., 22 (2): 83-88 (2012)Learning and Game AI., , , , и . Artificial and Computational Intelligence in Games, том 6 из Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Prediction of successful memory encoding based on single-trial rhinal and hippocampal phase information., , , , и . NeuroImage, (2016)Strong Regularities in Growth and Decline of Popularity of Social Media Services., и . CoRR, (2014)