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Combining environmental cues & head gestures to interact with wearable devices.

, , and . ICMI, page 25-31. ACM, (2005)

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Strong Regularities in Growth and Decline of Popularity of Social Media Services., and . CoRR, (2014)Efficient Subframe Video Alignment Using Short Descriptors., and . IEEE Trans. Pattern Anal. Mach. Intell., 35 (10): 2371-2386 (2013)An Efficient Ontology-Based Expert Peering System., , and . GbRPR, volume 4538 of Lecture Notes in Computer Science, page 273-282. Springer, (2007)A Community Detection Based Approach for Exploring Patterns in Player Reviews., , , , and . IntelliSys (1), volume 1037 of Advances in Intelligent Systems and Computing, page 553-565. Springer, (2019)LEARNMINER - Advanced Analytics for eLearning., , and . ERCIM News, (2015)Prediction of successful memory encoding based on single-trial rhinal and hippocampal phase information., , , , and . NeuroImage, (2016)Cognitive Aspects of Traffic Simulations in Virtual Environments., , , , and . Simul. Notes Eur., 22 (2): 83-88 (2012)Learning and Game AI., , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Archetypical motion: Supervised game behavior learning with Archetypal Analysis., and . CIG, page 1-8. IEEE, (2013)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , and . CIG, page 1-8. IEEE, (2016)