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Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning.

, , , and . VL/HCC, page 59-66. IEEE Computer Society, (2010)

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Drops and Kinks: Modeling the Retention of Flow for Hour of Code Style Tutorials., and . WiPSCE, page 76-79. ACM, (2016)Piloting Computer Science Education Week in Mexico., , , , , , , and . SIGCSE, page 431-436. ACM, (2016)Visualizing Student Game Design Project Similarities., and . Diagrams, volume 6170 of Lecture Notes in Computer Science, page 285-287. Springer, (2010)Making educational games that work in the classroom: A new approach for integrating STEM simulations., , and . IGIC, page 228-235. IEEE, (2013)Launching Swiss Computer Science Education Week., , , , and . WiPSCE, page 11-16. ACM, (2015)Employing Retention of Flow to Improve Online Tutorials., and . SIGCSE, page 63-68. ACM, (2017)Retention of Flow: Evaluating a Computer Science Education Week Activity., , , , and . SIGCSE, page 633-638. ACM, (2016)Early validation of computational thinking pattern analysis., , , and . ITiCSE, page 213-218. ACM, (2014)Making Computer Science Education Mandatory: Exploring a Demographic Shift in Switzerland., , , and . ITiCSE, page 422-428. ACM, (2019)The simulation creation toolkit: an initial exploration into making programming accessible while preserving computational thinking., , and . SIGCSE, page 501-506. ACM, (2013)