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Act the Part: Learning Interaction Strategies for Articulated Object Part Discovery.

, , and . ICCV, page 15732-15741. IEEE, (2021)

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Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning., , , , and . CVPR, page 6750-6759. Computer Vision Foundation / IEEE, (2019)Learning Generalizable Visual Representations via Interactive Gameplay., , , , , , , , , and . ICLR, OpenReview.net, (2021)Continuous Scene Representations for Embodied AI., , , and . CVPR, page 14829-14839. IEEE, (2022)Phone2Proc: Bringing Robust Robots into Our Chaotic World., , , , and . CVPR, page 9665-9675. IEEE, (2023)Objaverse: A Universe of Annotated 3D Objects., , , , , , , , , and . CVPR, page 13142-13153. IEEE, (2023)ManipulaTHOR: A Framework for Visual Object Manipulation., , , , , , , and . CVPR, page 4497-4506. Computer Vision Foundation / IEEE, (2021)Deconstructing the Structure of Sparse Neural Networks., , and . CoRR, (2020)Object Manipulation via Visual Target Localization., , , and . ECCV (39), volume 13699 of Lecture Notes in Computer Science, page 321-337. Springer, (2022)Watching the World Go By: Representation Learning from Unlabeled Videos., , , and . CoRR, (2020)Structure from Action: Learning Interactions for Articulated Object 3D Structure Discovery., , , and . CoRR, (2022)