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High performance in brain-computer interface control of an avatar using the missing hand representation in long term amputees.

, , , , and . NER, page 403-406. IEEE, (2017)

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How to Time Travel in Highly Immersive Virtual Reality., , , and . ICAT-EGVE, page 117-124. Eurographics Association, (2015)Knowledge-based formalization of cinematic expression and its application to animation. Tel Aviv University, Israel, (2003)Tel Aviv University Library.Knowledge-Based Cinematography and Its Applications., and . ECAI, page 256-262. IOS Press, (2004)Brain-Voyant: A General Purpose Machine-Learning Tool for Real-Time fMRI Whole-Brain Pattern Classification., , , and . IJCNN, page 1-8. IEEE, (2018)Portability by Automatic Translation - A Large-Scale Case Study., and . KBSE, page 123-130. IEEE Computer Society, (1995)Automated Creation of Movie Summaries in Interactive Virtual Environments., , , and . VR, page 191-189. IEEE Computer Society, (2004)A data-driven validation of frontal EEG asymmetry using a consumer device., , , and . ACII, page 930-937. IEEE Computer Society, (2015)Inceptor: An Open Source Tool for Automated Creation of 3D Social Scenarios., , and . VR Workshops, page 474-476. IEEE, (2023)Individuals in a Romantic Relationship Express Guilt and Devaluate Attractive Alternatives after Flirting with a Virtual Bartender., , , and . IVA, page 62-64. ACM, (2019)Using Recurrent Neural Networks for P300-based brain-Computer Interface., and . GBCIC, Verlag der Technischen Universitaet Graz, (2017)