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Editorial: Introducing The Art, Science, and Engineering of Programming - An Open Access Journal for All-Things Programming.

, , , , , , , , and . Art Sci. Eng. Program., (2017)

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Software reuse through methodical component reuse and amethodical snippet remixing., , , , , , and . CSCW, page 1361-1370. ACM, (2012)Toward Understanding the Impact of User Participation in Autonomous Ridesharing Systems., , and . WSC, page 845-856. IEEE, (2018)A Simulation Analysis of Large Contests with Thresholding Agents., , and . WSC, page 181-192. IEEE, (2019)Editorial: Introducing The Art, Science, and Engineering of Programming - An Open Access Journal for All-Things Programming., , , , , , , , and . Art Sci. Eng. Program., (2017)Retention and progression: Seven months in World of Warcraft., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Information Design in Crowdfunding under Thresholding Policies., , , and . AAMAS, page 632-640. International Foundation for Autonomous Agents and Multiagent Systems Richland, SC, USA / ACM, (2018)Oreo: detection of clones in the twilight zone., , , , and . ESEC/SIGSOFT FSE, page 354-365. ACM, (2018)An Exploratory Study of Functional Redundancy in Code Repositories., , , , and . SCAM, page 31-40. IEEE Computer Society, (2017)Simulating cities: a systems design perspective (keynote).. MODULARITY (Companion), page 3. ACM, (2016)Towards automating precision studies of clone detectors., , , , , , , and . ICSE, page 49-59. IEEE / ACM, (2019)