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Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving.

, , and . CHI PLAY (Companion), page 153-164. ACM, (2017)

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A Data-Driven Design of AR Alternate Reality Games to Measure Resilience., , , , , , , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 586-604. Springer, (2022)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , and . CoG, page 1-8. IEEE, (2023)Visualization-based Iterative Segmentation to Augment Video Game Analytics., , and . CoG, page 1-2. IEEE, (2023)Assessing the Impact of Personality on Affective States from Video Game Communication., , and . ACIIW, page 1-7. IEEE, (2023)Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies., , , and . CHI PLAY, page 87-92. ACM, (2022)Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends., , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 125-139. Springer, (2022)Predicting Success Factors of Video Game Titles and Companies., , , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 269-282. Springer, (2022)Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment., , and . CHI Extended Abstracts, ACM, (2019)Co-Simulating Region-Based Dynamic Voltage Scaling for FPGA Architecture Design., , , , and . NorCAS, page 1-7. IEEE, (2023)From Teams to Games: Connecting Game Development to Game Characteristics., , , , , , and . HCI (52), volume 14058 of Lecture Notes in Computer Science, page 336-340. Springer, (2023)