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Visual accessibility and programming: A first-year experience at information systems engineering.

, , and . CLEI, page 1-10. IEEE, (2017)

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Visual accessibility and programming: A first-year experience at information systems engineering., , and . CLEI, page 1-10. IEEE, (2017)Guest Editorial: Special Issue on Recent Advances on Blockchain for Network and Service Management., , , , , , and . IEEE Trans. Netw. Serv. Manag., 19 (4): 3689-3693 (December 2022)A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments., , , and . XR (1), volume 14218 of Lecture Notes in Computer Science, page 89-103. Springer, (2023)Decentralised and collaborative machine learning framework for IoT., , , , and . CoRR, (2023)A Virtual Reality Serious Game for Children with Dyslexia: DixGame., , , and . XR (2), volume 13446 of Lecture Notes in Computer Science, page 34-43. Springer, (2022)Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets., , , and . XR (2), volume 13446 of Lecture Notes in Computer Science, page 391-404. Springer, (2022)Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience., , , and . XR (2), volume 13446 of Lecture Notes in Computer Science, page 63-78. Springer, (2022)Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users., and . XR (2), volume 14219 of Lecture Notes in Computer Science, page 287-301. Springer, (2023)Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults., , , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 444-448. Springer, (2023)A fast-rotator post-starburst galaxy quenched by supermassive black-hole feedback at z=3, , , , , , , , , and 16 other author(s). (2023)cite arxiv:2308.06317Comment: 40 pages, 9 figures, submitted to Nat. Ast., comments welcome!.