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Drivable 3D Gaussian Avatars., , , , , and . CoRR, (2023)Pattern-Based Cloth Registration and Sparse-View Animation., , , , , , , , , and . ACM Trans. Graph., 41 (6): 196:1-196:17 (2022)NPC: Neural Point Characters from Video., , and . ICCV, page 14749-14759. IEEE, (2023)DeepMesh: Differentiable Iso-Surface Extraction., , , , , , and . CoRR, (2021)Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing., , , , , , , , , and 3 other author(s). ACM Trans. Graph., 41 (6): 222:1-222:15 (2022)Principled Parallel Mean-Field Inference for Discrete Random Fields., , , and . CoRR, (2015)Social Scene Understanding: End-to-End Multi-Person Action Localization and Collective Activity Recognition., , , , and . CoRR, (2016)Learning Compositional Radiance Fields of Dynamic Human Heads., , , , , , and . CVPR, page 5704-5713. Computer Vision Foundation / IEEE, (2021)Principled Parallel Mean-Field Inference for Discrete Random Fields., , , and . CVPR, page 5848-5857. IEEE Computer Society, (2016)Probability occupancy maps for occluded depth images., , and . CVPR, page 2829-2837. IEEE Computer Society, (2015)