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When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.

, , , and . CHI, page 2853-2864. ACM, (2017)

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The Locales Framework: Making Social Thinking Accessible for Software Practitioners.. Social Thinking - Software Practice, page 141-160. MIT Press, (2002)Supporting Public Availability and Accessibility with Elvin: Experiences and Reflections, , , , and . Computer Supported Cooperative Work: The Journal of Collaborative Computing, 11 (3-4): 447-474 (2002)Reflect, Re-claim, Reconnect: Learning to Say Yes Wisely and Strategically.. CHI Extended Abstracts, page 1178-1181. ACM, (2017)The iterative design and study of a large display for shared and sociable spaces, , , , , and . Proceedings of the 2005 conference on Designing for User eXperience, (2005)Toward accessible 3D virtual environments for the blind and visually impaired., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 134-141. ACM, (2008)Editorial - Evaluating New Interactions in Health Care: Challenges and Approaches., , and . Int. J. Hum. Comput. Interaction, 26 (5): 407-413 (2010)Physical Spaces, Virtual Places and Social Worlds: a Study of Work in the Virtual., , and . CSCW, page 334-343. ACM, (1996)Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile camera., , and . NordiCHI, page 298-307. ACM, (2012)HODI: habitus of design inspiration., and . NordiCHI, page 813-814. ACM, (2012)Reflecting on reflection: framing a design landscape., and . OZCHI, page 216-223. ACM, (2010)