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E-mpathy and the Phantom Limb Sensation: A Multisensory Experience for Embodiment of Amputation., , , , , , and . XCR, page 13-16. (2020)3DUI and the Phantom Limb: multisensory experience for embodiment of amputation., , , , , , and . VR Workshops, page 517-518. IEEE, (2020)A Usability Assessment of Augmented Situated Visualization., , , , , , , and . VR Workshops, page 637-638. IEEE, (2020)A Virtual Reality Simulator for Timber Fabrication Tasks Using Industrial Robotic Arms., , , , and . MuC, page 568-570. ACM, (2023)Usability Evaluation of an Augmented Reality System for Collaborative Fabrication between Multiple Humans and Industrial Robots., , , , and . SUI, page 18:1-18:10. ACM, (2023)Visualization for Architecture, Engineering, and Construction: Shaping the Future of Our Built World., , , , , , , , , and 1 other author(s). IEEE Computer Graphics and Applications, 42 (2): 10-20 (2022)Exploring Augmented Reality for Situated Analytics with Many Movable Physical Referents., , , and . VRST, page 6:1-6:12. ACM, (2023)RagRug: A Toolkit for Situated Analytics., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (7): 3281-3297 (July 2023)Configuring augmented reality users: analysing YouTube commercials to understand industry expectations., , , , and . Behav. Inf. Technol., 43 (2): 371-386 (January 2024)Don't Catch It: An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements., , , , and . MuC, page 593-596. ACM, (2021)