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An Omnistereoscopic Video Pipeline for Capture and Display of Real-World VR.

, , and . ACM Trans. Graph., 37 (3): 37 (2018)

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Efficient Salient Foreground Detection for Images and Video using Fiedler Vectors., , and . WICED@Eurographics, page 21-29. Eurographics Association, (2015)Content-aware compression using saliency-driven image retargeting., , , , and . ICIP, page 1845-1849. IEEE, (2013)Sampling Based Scene-Space Video Processing., , , , and . CoRR, (2021)Passthrough+: Real-time Stereoscopic View Synthesis for Mobile Mixed Reality., , , , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 7:1-7:17 (2020)An Omnistereoscopic Video Pipeline for Capture and Display of Real-World VR., , and . ACM Trans. Graph., 37 (3): 37 (2018)Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays, and . Dagstuhl Reports, 9, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, Dagstuhl Seminar 19272.(November 2019)Geometry Transfer for Stylizing Radiance Fields., , , , , and . CoRR, (2024)Efficient Large-scale Approximate Nearest Neighbor Search on the GPU., , , and . CoRR, (2017)Efficient Large-Scale Approximate Nearest Neighbor Search on the GPU., , , and . CVPR, page 2027-2035. IEEE Computer Society, (2016)Efficient GPU Based Sampling for Scene-Space Video Processing., , , , and . VMV, page 103-110. Eurographics Association, (2015)