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An Approach for Visually Supporting the Creation of Personal Development Plans.

, , , , and . ICALT, page 112-116. IEEE Computer Society, (2009)

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Quelques enseignements tirés de l'application de la Competence-based Knowledge Space Theory aux Serious Games., , and . IC, (2015)Orchestration Signals in the Classroom: Managing the Jigsaw Collaborative Learning Flow., , , , , , and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 153-165. Springer, (2011)Considerations for the Design of Mini-games Integrating Hints for Puzzle Solving ICT-Related Concepts., , and . ICALT, page 154-158. IEEE Computer Society, (2012)Design and Implementation of Location-Based Learning Games: Four Case Studies with "QuesTInSitu: The Game"., and . IEEE Trans. Emerg. Top. Comput., 5 (1): 84-94 (2017)An Approach for Visually Supporting the Creation of Personal Development Plans., , , , and . ICALT, page 112-116. IEEE Computer Society, (2009)Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board Metaphor., , and . CSEDU (3), page 179-186. SciTePress, (2014)A Review of Constructivist Learning Methods with Supporting Tooling in ICT Higher Education: Defining Different Types of Scaffolding., , and . J. Univers. Comput. Sci., 18 (16): 2334-2360 (2012)How was the activity? A visualization support for a case of location-based learning design., , , , and . Br. J. Educ. Technol., 46 (2): 317-329 (2015)Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements., , , and . CSEDU (Selected Papers), volume 583 of Communications in Computer and Information Science, page 376-394. Springer, (2015)Group-based mobile learning: Do group size and sharing mobile devices matter?, , and . Comput. Hum. Behav., (2015)