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Breaking the rules in interactive media design education., , and . Digit. Creativity, 20 (1-2): 115-124 (2009)Acting 2.0: when entertainment technology helps actors to perform., , , and . Advances in Computer Entertainment, page 15:1-15:4. ACM, (2015)Standardizing interaction design education., and . Comput. Educ., 54 (4): 849-855 (2010)Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments., , , , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 597-608. Springer, (2016)Exploring Users Interested in 3D Food Printing and Their Attitudes: Case of the Employees of a Kitchen Appliance Company., , and . Int. J. Hum. Comput. Interact., 39 (19): 3685-3701 (November 2023)WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices., and . MindTrek, page 403-412. ACM, (2016)Hotspotizer: end-user authoring of mid-air gestural interactions., , and . NordiCHI, page 677-686. ACM, (2014)It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets., , , , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 159-171. Springer, (2017)User Interface Paradigms for Visually Authoring Mid-Air Gestures: A Survey and a Provocation., , and . EGMI@EICS, volume 1190 of CEUR Workshop Proceedings, page 8-14. CEUR-WS.org, (2014)Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables., , , and . CHI Extended Abstracts, ACM, (2018)