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Experiences and Lessons Learned Creating and Validating Concept Inventories for Cybersecurity., , , , , , , and . NCS, volume 1271 of Advances in Intelligent Systems and Computing, page 3-34. Springer, (2020)The SFS Summer Research Study at UMBC: Project-Based Learning Inspires Cybersecurity Students., , , , , , , , , and 6 other author(s). CoRR, (2018)SecurityEmpire: Development and Evaluation of a Digital Game to Promote Cybersecurity Education., , , , , , , , , and . 3GSE, USENIX Association, (2014)How students reason about Cybersecurity concepts., , , , , , and . FIE, page 1-5. IEEE Computer Society, (2016)A User Experience Study of MeetingMayhem: A Web-Based Game to Teach Adversarial Thinking., , , , , , and . ITiCSE (1), ACM, (2024)Initial Validation of the Cybersecurity Concept Inventory: Pilot Testing and Expert Review., , , , , , and . FIE, page 1-9. IEEE, (2019)Investigating Crowdsourcing to Generate Distractors for Multiple-Choice Assessments., , , , , , and . NCS, volume 1055 of Advances in Intelligent Systems and Computing, page 185-201. Springer, (2019)Psychometric Evaluation of the Cybersecurity Curriculum Assessment., , , , , and . SIGCSE (1), page 228-234. ACM, (2023)Cybersecurity: Exploring core concepts through six scenarios., , , , , , , and . Cryptologia, 42 (4): 337-377 (2018)