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aMAZEd: designing an affective social game for children., , , , , , and . IDC, page 53-56. ACM, (2007)"Daisy, Daisy, give me your answer do!": switching off a robot., , , and . HRI, page 217-222. ACM, (2007)To kill a mockingbird robot., , , and . HRI, page 81-87. ACM, (2007)Anthropomorphic language in online forums about Roomba, AIBO and the iPad., , , and . ARSO, page 54-59. IEEE, (2012)Using child-robot interaction to investigate the user acceptance of constrained and artificial languages., , , , , , and . RO-MAN, page 588-593. IEEE, (2010)Personalized Robot Interventions for Autistic Children: An Automated Methodology for Attention Assessment., , , , and . Int. J. Soc. Robotics, 13 (1): 67-82 (2021)GiggleBat: Enhancing Playing and Outdoor Culture in Australian Children., , , and . BCS HCI, BCS, (2016)Humanoid Robots and Autistic Children: A Review on Technological Tools to Assess Social Attention and Engagement., , , , and . Int. J. Humanoid Robotics, 17 (6): 2030001:1-2030001:26 (2020)A Systematic Review of Adaptivity in Human-Robot Interaction., , and . Multimodal Technol. Interact., 1 (3): 14 (2017)Robot Assisted Language Learning through Games: A Comparison of Two Case Studies., , and . Aust. J. Intell. Inf. Process. Syst., (2013)