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Playing with Fire and Water - The Making of Pixar's Elemental.

, , and . SIGGRAPH Production Sessions, page 4:1. ACM, (2023)

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Playing with Fire and Water - The Making of Pixar's Elemental., , and . SIGGRAPH Production Sessions, page 4:1. ACM, (2023)Man vs machine: examining the three themes of service robotics in tourism and hospitality., , , and . Electron. Mark., 31 (3): 511-527 (2021)Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental., , , , and . SIGGRAPH Talks, page 33:1-33:2. ACM, (2023)A simple model of ocean waves., and . SIGGRAPH, page 75-84. ACM, (1986)Approximate and probabilistic algorithms for shading and rendering structured particle systems., and . SIGGRAPH, page 313-322. ACM, (1985)Focus on information retrieval: Utilization of two web-based continuing education courses evaluated by Markov chain model., , and . JAMIA, 19 (3): 489-494 (2012)An Overview of the Structured Sound Synthesis Project., , , , , , and . ICMC, Michigan Publishing, (1978)The simulation of natural phenomena (Panel Session)., , , , and . SIGGRAPH, page 137-139. ACM, (1983)The Use of Hierarchy and Instance in a Data Structure for Computer Music., , , and . ICMC, Michigan Publishing, (1978)Bloopers, outtakes, and horror stories of SIGGRAPH films., , , , , , , , , and . SIGGRAPH (Panels), page 223-239. ACM, (1989)