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An investigation of player motivations in Eyewire, a gamified citizen science project, , , and . Computers in Human Behavior, (2017)COMPUTER SCIENCE: Enhanced: Creating a Science of the Web, , , , and . Science, 313 (5788): 769-771 (2006)Using grounded theory to study the experience of software development., , and . Empir. Softw. Eng., 16 (4): 487-513 (2011)StackMaker: An Environment for Creating Hypermedia Learning Material., , and . Hypermedia, 4 (3): 197-211 (1992)The Semantic Web Revisited, , and . IEEE Intellligent Systems, 21 (3): 96-101 (May 2004)Exploiting Multimedia in Creating and Analysing Multimedia Web Archives., , , , and . Future Internet, 6 (2): 242-260 (2014)Graph-Based Visual-Semantic Entanglement Network for Zero-Shot Image Recognition., , , , , , , and . IEEE Trans. Multim., (2022)Evaluation of a hypermedia maintenance support application., , and . Comput. Ind., 51 (3): 327-344 (2003)Adaptive Personal Information Environment based on the Semantic Web., , and . J. Digit. Inf., (2007)Web Futures: Inclusive, Intelligent, Sustainable The 2020 Manifesto for Web Science (Dagstuhl Perspectives Workshop 18262)., , , , , , , and . Dagstuhl Manifestos, 9 (1): 1-42 (2021)