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CAVE2: a hybrid reality environment for immersive simulation and information analysis.

, , , , , , , , , , , , , and . ERVR, volume 8649 of SPIE Proceedings, page 864903. SPIE, (2013)

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Design Guidelines for Multiplayer Video Games on Multi-touch Displays., , , , , , , and . Computers in Entertainment, 11 (1): 1:1-1:17 (2014)Reflecting on the Scalable Adaptive Graphics Environment Team's 20-Year Translational Research Endeavor in Digital Collaboration Tools., , , , , , , , , and 3 other author(s). Comput. Sci. Eng., 25 (2): 50-56 (March 2023)CAVE2: a hybrid reality environment for immersive simulation and information analysis., , , , , , , , , and 4 other author(s). ERVR, volume 8649 of SPIE Proceedings, page 864903. SPIE, (2013)Interactive Multi-Modal Display Spaces for Visual Analysis., , , , , and . ISS, page 421-426. ACM, (2016)SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays., , , , , , , , and . CollaborateCom, page 177-186. ICST / IEEE, (2014)SAGE2: A collaboration portal for scalable resolution displays., , , , , , , , , and . Future Gener. Comput. Syst., (2016)Extending Virtual Reality Display Wall Environments Using Augmented Reality., and . SUI, page 7:1-7:5. ACM, (2019)From CAVE2TM to Mobile: Adaptation of Hearts and Minds Virtual Reality Project Interaction., , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 400-411. Springer, (2016)The battle for hearts and minds: interrogation and torture in the age of war: an adaptation for oculus rift., , , and . SIGGRAPH ASIA VR Showcase, page 5:1-5:2. ACM, (2016)The battle for hearts and minds: interrogation and torture in the age of war., , , and . SIGGRAPH Posters, page 12:1. ACM, (2015)