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DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination.

, , , , and . CGI, volume 13002 of Lecture Notes in Computer Science, page 433-451. Springer, (2021)

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Real-Time Rendering of Point Clouds With Photorealistic Effects: A Survey., , , , , and . IEEE Access, (2022)Real-Time Light Field Path Tracing., , , and . CGI, volume 13443 of Lecture Notes in Computer Science, page 211-226. Springer, (2022)Hierarchical Bitmask Implicit Grids for Efficient Point-in-Volume Queries on the GPU., , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 285-292. SCITEPRESS, (2024)DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination., , , , and . CGI, volume 13002 of Lecture Notes in Computer Science, page 433-451. Springer, (2021)PoCL-R: A Scalable Low Latency Distributed OpenCL Runtime., , , , and . SAMOS, volume 13227 of Lecture Notes in Computer Science, page 78-94. Springer, (2021)TauBench 1.1: A Dynamic Benchmark for Graphics Rendering., , , and . CoRR, (2023)PoCL-R: An Open Standard Based Offloading Layer for Heterogeneous Multi-Access Edge Computing with Server Side Scalability., , , and . CoRR, (2023)POCL-R: Distributed OpenCL Runtime for Low Latency Remote Offloading., , , and . IWOCL, page 19:1-19:2. ACM, (2020)Tauray: A Scalable Real-Time Open-Source Path Tracer for Stereo and Light Field Displays., , , , and . SIGGRAPH Asia Technical Communications, page 11:1-11:4. ACM, (2022)