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A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft.

, , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 5 (4): 293-311 (2013)

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Argumentation-based Example Interchange for Multiagent Induction., and . CCIA, volume 210 of Frontiers in Artificial Intelligence and Applications, page 59-68. IOS Press, (2010)Argument-Based Case Revision in CBR for Story Generation., , and . ICCBR, volume 9343 of Lecture Notes in Computer Science, page 290-305. Springer, (2015)Adversarial Hierarchical-Task Network Planning for Complex Real-Time Games., and . IJCAI, page 1652-1658. AAAI Press, (2015)A bartering approach to improve multiagent learning., and . AAMAS, page 386-393. ACM, (2002)Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search., , and . CoG, page 1-8. IEEE, (2019)μCCG, a CCG-based Game-Playing Agent for μRTS., , and . CIG, page 1-8. IEEE, (2018)Towards a Logical Model of Induction from Examples and Communication., , , and . CCIA, volume 210 of Frontiers in Artificial Intelligence and Applications, page 259-268. IOS Press, (2010)Experiments in map generation using Markov chains., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits., , and . CoG, page 312-319. IEEE, (2020)Functional Interpolation for Relative Positions Improves Long Context Transformers., , , , , , , , , and . CoRR, (2023)