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FPGA based stereo imaging system with applications in computer gaming.

, , and . ICE-GIC, page 239-245. IEEE, (2009)

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Practical aspects of video data transfer to network storage using 802.11 WLAN technology for low-end consumer digital cameras., and . IEEE Trans. Consumer Electronics, 49 (4): 902-910 (2003)Depth map generation and depth layer separation for information customization in computer gaming., , and . ICE-GIC, page 58-61. IEEE, (2010)Appearance capturing and animation techniques for realistic, true-identity gaming avatars., and . ICE-GIC, page 265-268. IEEE, (2009)On thin-clients and the cloud; can smartphones and tablets really reduce electricity consumption?, and . ICCE, page 81-84. IEEE, (2014)Palm-print recognition for authentication on smartphones., , and . ISTAS, page 1-5. IEEE, (2015)The Role of ECG and Respiration in Predicting Quality of Experience., , , and . QoMEX, page 118-124. IEEE, (2024)Wide field of view (WFoV) imaging for consumer devices., , and . ICCE, page 165-166. IEEE, (2014)Connectivity solution to link a Bluetooth camera to the Internet., , , and . IEEE Trans. Consumer Electronics, 47 (3): 294-299 (2001)Enhanced real-time face models from stereo imaging for gaming applications., , and . ICE-GIC, page 17-24. IEEE, (2009)A Privacy Framework for Games & Interactive Media., and . GEM, page 1-9. IEEE, (2018)