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General System Architecture and COTS Prototyping of an AIoT-Enabled Sailboat for Autonomous Aquatic Ecosystem Monitoring.

, , , , , , , , and . IEEE Internet Things J., 11 (3): 3801-3811 (February 2024)

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Volumetric Textures., and . Eurographics (Short Presentations), Eurographics Association, (2000)FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD., , , , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 70-84. Springer, (2019)A progressive vector map browser for the web., , and . J. Braz. Comput. Soc., 15 (2): 35-48 (2009)General System Architecture and COTS Prototyping of an AIoT-Enabled Sailboat for Autonomous Aquatic Ecosystem Monitoring., , , , , , , , and . IEEE Internet Things J., 11 (3): 3801-3811 (February 2024)Simulation Games., and . Body of Knowledge for Modeling and Simulation, Springer, (2023)A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , and . Comput. Entertain., 6 (3): 42:1-42:19 (2008)Easy Learning of Reinforcement Learning with a Gamified Tool., , , and . LARS/SBR/WRE, page 360-365. IEEE, (2021)Semantic Segmentation and Regions of Interest for Obstacles Detection and Avoidance in Autonomous Surface Vessels., , , , , and . LARS/SBR/WRE, page 403-408. IEEE, (2023)2D Texture Refinement Using Procedural Functions., , and . IV, page 452-457. IEEE Computer Society, (1999)Ginga Game: A Framework for Game Development for the Interactive Digital Television., and . SBGames, page 162-167. IEEE Computer Society, (2009)