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Arrow, Bézier Curve, or Halos? - Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality.

, , , and . ISMAR, page 797-806. IEEE, (2022)

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Zoomtechniken zur Exploration komplexer Informationsräume am Beispiel "HyperGrid", , , , and . Mensch und Computer 2005, page 143-154. Linz, Österreich, Oldenbourg, (2005)Blended interaction: envisioning future collaborative interactive spaces., , , , , and . CHI Extended Abstracts, page 3271-3274. ACM, (2013)ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory., , , , and . CHI, page 527:1-527:15. ACM, (2023)Designing reality-based interfaces for creative group work., , , , and . Creativity & Cognition, page 165-174. ACM, (2011)HyperScatter - Modellierungs- und Zoomtechniken für Punktdiagramme., , , and . MuC, page 117-126. Oldenbourg Verlag, (2008)TwisterSearch: Supporting Social Search with Tabletop and Mobile Displays., , and . MuC (Workshopband), page 509-512. Oldenbourg Verlag, (2012)Designing Hybrid User Interfaces with Power vs. Reality Tradeoffs., and . MuC (Workshopband), page 43-45. Universitätsverlag Chemnitz, (2011)A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices., , , , and . MuC, page 399-410. GI / ACM, (2019)Visualizing Feature-based Similarity for Research Paper Recommendation., and . JCDL, page 212-221. IEEE, (2021)GestureDrawer demo: one-handed interaction technique for spatial user-defined imaginary interfaces., , and . SUI, page 149. ACM, (2017)