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IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)Towards IoT Ambient Intelligence for Industry 4.0., , , , , , , , , and 1 other author(s). FiCloud, page 142-148. IEEE, (2023)Internet of vehicles: Cloud and fog computing approaches., , and . SOLI, page 211-216. IEEE, (2017)Demonstration: Rapid one-shot acquisition of dynamic VR avatars., , , , , , , and . VR, page 447-448. IEEE Computer Society, (2017)Facial Age Estimation Through the Fusion of Texture and Local Appearance Descriptors., , and . ECCV Workshops (2), volume 8926 of Lecture Notes in Computer Science, page 667-681. Springer, (2014)ChaLearn looking at people 2015 new competitions: Age estimation and cultural event recognition., , , , , , , , and . IJCNN, page 1-8. IEEE, (2015)Volumetric Video Reconstruction and Communications: Toward a New Era of Interactive and Immersive Social Virtual Reality (VR) Experiences., , , , , and . IMX Workshops, page 111-115. ACM, (2024)Combining where and what in change detection for unsupervised foreground learning in surveillance., , , and . Pattern Recognit., 48 (3): 709-719 (2015)Rapid one-shot acquisition of dynamic VR avatars., , , , , , , and . VR, page 131-140. IEEE Computer Society, (2017)Real-time Physics-based Motion Capture with Sparse Sensors., , , , and . CVMP, page 5:1-5:10. ACM, (2016)