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Single Locus of Control in a Tangible Paper-based Tabletop Application: An Exploratory Study.

, , , and . ITS, page 351-356. ACM, (2014)

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Single Locus of Control in a Tangible Paper-based Tabletop Application: An Exploratory Study., , , and . ITS, page 351-356. ACM, (2014)Chinese Character Composition Game with the Augment Paper.. J. Educ. Technol. Soc., 21 (3): 132-145 (2018)A LTE/WLAN selection method based on a novel throughput estimation method., , , , and . PIMRC, page 1-6. IEEE, (2017)A cooperative coevolution-based pittsburgh learning classifier system embedded with memetic feature selection., and . IEEE Congress on Evolutionary Computation, page 2415-2422. IEEE, (2011)Engaging learners in synchronous online learning., , and . Educ. Inf. Technol., 28 (4): 4429-4452 (April 2023)Review of Augmented Reality in Education: Situated Learning with Digital and Non-digital Resources., and . Learning in a Digital World, Springer, (2019)Collaboration Script Appropriation in a Science Class., , , , , and . CSCL, International Society of the Learning Sciences, (2019)Deep Learning-Based Resource Allocation in UAV-RIS-Aided Cell-Free Hybrid NOMA/OMA Networks., , , , , and . GLOBECOM, page 5641-5646. IEEE, (2023)Zone division model for capacity analysis in multi-hop data acquisition systems with hidden nodes., , , , and . PIMRC, page 2459-2463. IEEE, (2013)Low-overhead and high-accuracy failure detection method for wireless multi-hop ad hoc networks., , , , , , , and . IWCMC, page 80-85. IEEE, (2014)