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An Ontology to Model e-portfolio and Social Relationship in Web 2.0 Informal Learning Environments.

, , , and . Int. J. Comput. Commun. Control, 5 (4): 578-585 (2010)

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Semantic ontologies for a social network of competencies, , , and . International Conference : The Challenges of Life Long Learning, page 675--680. International Association of Online Engineering, (2009)A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study., , , and . Int. J. Soc. Robotics, 15 (12): 2115-2131 (December 2023)Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage., , , and . GCH, page 21-25. Eurographics Association, (2023)Social Agents for Learning in Virtual Environments., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 133-143. Springer, (2016)A Storytelling Robot managing Persuasive and Ethical Stances via ACT-R: an Exploratory Study., , , and . CoRR, (2021)The role of disposition to critical thinking in digital game-based learning., , , , , , , and . Int. J. Serious Games, 6 (3): 51-63 (2019)Social Practices for Social Driven Conversations in Serious Games., , and . CoRR, (2022)The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study., , , , , , , , , and 5 other author(s). GALA, volume 13134 of Lecture Notes in Computer Science, page 198-207. Springer, (2021)A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)A Model of a Social Chatbot., , , and . IIMSS, page 637-647. Springer, (2016)