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Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items.

, , , and . Interact. Comput., 31 (6): 603-641 (2019)

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What Determines Video Game Use?, , and . J. Media Psychol. Theor. Methods Appl., 24 (1): 19-30 (2012)Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation., , , , , , , , , and 4 other author(s). HCI (14), volume 6774 of Lecture Notes in Computer Science, page 119-128. Springer, (2011)Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants., , , and . Comput. Hum. Behav., 29 (6): 2303-2311 (2013)If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game., , , , and . Int. J. Hum. Comput. Interact., 38 (8): 730-741 (2022)Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment., , , , and . Interact. Comput., 27 (6): 697-705 (2015)Tailoring virtual reality technology for stroke rehabilitation: a human factors design., , and . CHI Extended Abstracts, page 929-934. ACM, (2006)Effect of robot's title in human-robot interaction., , and . URAI, page 28-32. IEEE, (2014)Intention to upload video content on the internet: The role of social norms and ego-involvement., , and . Comput. Hum. Behav., 27 (5): 1996-2004 (2011)Editorial: VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes., , and . Frontiers Virtual Real., (2022)When Stereotypes Meet Robots: The Effect of Gender Stereotypes on People's Acceptance of a Security Robot., , , , and . HCI (16), volume 8019 of Lecture Notes in Computer Science, page 261-270. Springer, (2013)