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Mobili: Development and Use of a Usability Checklist for Mobile Games and Applications., , , , , and . SBQS, page 33. ACM, (2020)Accessibility Strategies in a Mobile Card Game., , , , , and . SBQS, page 19. ACM, (2021)Integrating HCI Perspective into a Mobile Software Development Team: Strategies and lessons from the field., , , , and . MobileHCI, page 78:1-78:10. ACM, (2019)IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype?, , , , , and . IHC, page 23:1-23:12. ACM, (2023)VALERIE: A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews., , and . IHC, page 51:1-51:7. ACM, (2021)To Each Their Own (Type): A Systematic Mapping Study on Player's Motivations, Behavior, and Personality Characteristics., , , , , and . IHC, page 47:1-47:12. ACM, (2021)It's (almost) done, I just need to evaluate it!: getting specialized feedback from the brazilian HCI community., , and . IHC, page 51:1-51:6. ACM, (2020)Contextual Requirements Elicitation through the Combination of Interviews, Scenarios and Visual Artifacts., , , , and . SBQS, page 29. ACM, (2020)Recommendations for the Design of Urban Mobility Applications Based on the Study of the User Experience., , and . IHC, page 44:1-44:10. ACM, (2017)Evaluation of the User Experience on Mobile Fitness Applications., , , and . WebMedia, page 241-244. ACM, (2015)