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Designing an IoT-enabled Gamification Application for Energy Conservation at the Workplace: Exploring Personal and Contextual Characteristics., , , , and . Bled eConference, page 25. (2017)Gamification is All about fun: the Role of Incentive Type and Community Collaboration., , and . ECIS, (2014)IoT-enabled gamification for energy conservation in public buildings., , , , , , , and . GIoTS, page 1-6. IEEE, (2017)Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges., , , , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 572-584. Springer, (2019)Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem., , , and . MCIS, page 31. University of Nicosia / AISeL, (2016)Cognitive Digital Twins for Resilience in Production: A Conceptual Framework., , , , , , , , and . Inf., 13 (1): 33 (2022)Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation., , , and . Int. J. Serious Games, 5 (2): 65-85 (2018)Design of electronic services employing gamification: the impact of game elements on user behaviour and motivation. Athens University Economics and Business, Greece, (2017)National Archive of PhD Theses: oai:10442/42783.Effecting Employee Energy conservation behaviour at the Workplace by utilising Gamification., , , and . ECIS, (2017)Gamification at Work: Employee Motivations to Participate and Preference for Energy Conservation., , , , and . MCIS, page 19. AISeL, (2018)