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Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction.

, and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)

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Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)Conception d'interactions virtuelles et tangibles pour apprendre la collaboration motrice à des enfants avec Trouble du Spectre de l'Autisme: Design of virtual and tangible interaction to learn motor collaboration to children with ASD., , , , , , , and . IHM, page 16:1-16:12. ACM, (2021)Do We Need Explainable AI in Companies? Investigation of Challenges, Expectations, and Chances from Employees' Perspective., , and . CoRR, (2022)Hand distinction for multi-touch tabletop interaction., , and . ITS, page 101-108. ACM, (2009)Exploring Ambient Air Quality Notifications for Smart Rooms., , , and . GOODTECHS, page 102-107. ACM, (2020)Towards Somaesthetic Smarthome Designs: Exploring Potentials and Limitations of an Affective Mirror., , , , and . IOT, page 22:1-22:8. ACM, (2019)Viewing Experience of Augmented Reality Objects as Ambient Media - A Comparison of Multimedia Devices., , , , , and . AmI, volume 11912 of Lecture Notes in Computer Science, page 324-329. Springer, (2019)Resonating Experiences of Self and Others enabled by a Tangible Somaesthetic Design., , , , and . CoRR, (2020)Of Smarthomes, IoT Plants, and Implicit Interaction Design., , , and . TEI, page 145-154. ACM, (2019)TabletopCars: interaction with active tangible remote controlled cars., and . TEI, page 33-40. ACM, (2013)