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DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames., , , , , , , and . ICLR, OpenReview.net, (2020)Characterizing structural relationships in scenes using graph kernels., , and . ACM Trans. Graph., 30 (4): 34 (2011)Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents., , , , , , and . ICCV, page 15993-15943. IEEE, (2021)Are We Making Real Progress in Simulated Environments? Measuring the Sim2Real Gap in Embodied Visual Navigation., , , , , , , , and . CoRR, (2019)MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation., , , , and . NeurIPS, (2020)Text to 3D Scene Generation with Rich Lexical Grounding., , , , and . ACL (1), page 53-62. The Association for Computer Linguistics, (2015)Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks., , , , , , and . CVPR, page 5057-5065. IEEE Computer Society, (2017)ReVision: automated classification, analysis and redesign of chart images., , , , , and . UIST, page 393-402. ACM, (2011)Linking WordNet to 3D Shapes., , , , and . GWC, page 358-363. Global Wordnet Association, (2018)MultiScan: Scalable RGBD scanning for 3D environments with articulated objects., , , , and . NeurIPS, (2022)