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TechCheck-K: A Measure of Computational Thinking for Kindergarten Children.

, and . EDUCON, page 1696-1702. IEEE, (2021)

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BacToMars: Creative Engagement with Bio-Design for Children., , , , , , , and . IDC, page 623-628. ACM, (2017)Identity construction environments: supporting a virtual therapeutic community of pediatric patients undergoing dialysis., , and . CHI, page 380-387. ACM, (2001)Active Citizenship through Technology: Collaboration, Connection, and Civic Participation., , and . ICLS, International Society of the Learning Sciences, (2006)CRISPEE: A Tangible Gene Editing Platform for Early Childhood., , , and . TEI, page 101-107. ACM, (2018)Zora: A Pilot Virtual Community in the Pediatric Dialysis Unit., , , and . MedInfo, volume 84 of Studies in Health Technology and Informatics, page 800-804. IOS Press, (2001)Coding, playgrounds and literacy in early childhood education: The development of KIBO robotics and ScratchJr.. EDUCON, page 2094-2102. IEEE, (2018)Coding as a playground: Promoting positive learning experiences in childhood classrooms., , and . Comput. Educ., (2019)Evaluating young children's creative coding: rubric development and testing for ScratchJr projects., and . Educ. Inf. Technol., 27 (5): 6577-6597 (2022)If You Can Program, You Can Write: Learning Introductory Programming Across Literacy Levels., , , and . J. Inf. Technol. Educ. Res., (2020)Bringing Grades K-5 to the Mainstream of Computer Science Education., , , , , and . SIGCSE, page 671-672. ACM, (2015)